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DIGITAL AUDIO WORKSTATION
CODE EDITOR
1
EarSketch
Advanced
Variables
Logic
Operators
Control Flow
# At the end of module 4 you should be using variables and you have learned how to add new sounds to the sound library
# CODING CONCEPTS
# Variables can be used to store values
# You can use the variables to represent the values when you call functions
#
# MUSIC CONCEPTS
# You can use Add Sound to add new clips ro to record new music clips
# Respect copyright of artists who make a living creating music, do not use copyrighted music clips in your songs
# The artists have provided permission for you to use clips in the default Earsketch Sound library in your songs
#
# STORYTELLING CONCEPTS
# If you can't find lyrics in the Sounds library that fit your desired message, you can record yourself reading your own words
from earsketch import *
# I have chosen a fast tempo to create a sense of urgency
setTempo(140)
#SOUNDBANK
#Instrumental
drums = DKBEAR_FREE_PERC_AUX
#Vocals
shout = JWOLF_COTG_VOX_MISC_SHOUT
dosomething = DKBEAR_FREE_TALK_MUST_DO
#Vocals on track 1
# Set the tone of the song with a shout and the phrase 'we must do somethign and we need to do it now'
# Deliberately leaving gaps between the vocals so you can hear the ticking drum sound
fitMedia(shout,1,2,5)
fitMedia(dosomething,1,6,7)
# Drums are on track 2
# I have chosen a percussion background that sounds like a ticking clock to reinforce the sense of urgency
fitMedia(drums,2,1,8)
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CURRICULUM
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